An iOS app development company plans, designs, builds and publishes apps for iPhone and iPad, then keeps them working through every new version of iOS. At 95 Solutions we build native iOS apps in Swift and SwiftUI for startups, ecommerce brands, SaaS companies and businesses with staff in the field. You get a working build on your own phone through TestFlight every two weeks, a backend and admin panel your team can run, and an App Store listing published under your own Apple developer account.
iOS work sits inside our wider mobile app development practice. This page covers the projects where native iOS is the right call: an iPhone-first audience, features that depend on Apple frameworks such as HealthKit, Apple Pay or widgets, or an existing Swift codebase that needs a reliable team. If you need iPhone and Android from a single codebase on day one, we will tell you in discovery and plan a cross-platform build instead.
Native iOS App Development Services We Offer
Most iOS projects combine several of the services below. We scope them together so the data model, the backend and the App Store plan fit the whole app, not only the first screen someone sketched.
| Service | What it means for you |
|---|---|
| Custom iPhone app development | A new app taken from a feature list to the App Store, written in Swift and SwiftUI and tested on the iOS versions your users actually run. |
| iPad app development | Layouts that adapt to the larger screen, split view and multitasking support, and Apple Pencil input where it helps. Usually the same codebase as the iPhone app. |
| iOS MVP for startups | The smallest version that proves the idea with real users: sign-in, profiles, the core workflow, push notifications and analytics, with a backlog for the next releases. |
| Subscriptions and in-app purchases | StoreKit 2 purchase flows, App Store Server Notifications sent to your backend, and entitlement checks so paying users get access on every device. |
| Apple Pay and m-commerce apps | Apple Pay for physical goods through Stripe or your payment provider, and shopping apps connected to the Shopify Storefront API or WooCommerce REST API. |
| Widgets, Live Activities and App Intents | Home screen and lock screen widgets built with WidgetKit, Live Activities for orders, deliveries or bookings, and Siri and Shortcuts actions through App Intents. |
| Health, location and device features | HealthKit, MapKit and Core Location, the camera, and Bluetooth accessories through Core Bluetooth, with permission prompts that explain why the app needs access. |
| Enterprise iOS apps | Internal apps for staff with single sign-on through Microsoft Entra ID or Google Workspace, distributed privately as custom apps through Apple Business Manager or your device management tool. |
| Takeover and modernization | Existing Objective-C or UIKit apps moved to modern Swift and SwiftUI screen by screen, so releases continue while the codebase improves. |
| Backend API and admin panel | The server side your app talks to, built in Laravel or Node.js, plus an admin panel so your team can manage users, content and orders without a developer. |
If you want a design phase on its own before committing to development, our mobile app design services produce a tested Figma prototype that any developer can build from.
How Our iOS App Development Company Runs a Project
A focused iOS MVP usually takes 3 to 4 months from the first discovery call to App Store approval. Larger apps with payments, offline data and several user roles typically run 5 to 8 months across a series of releases. These are the stages, with the time each one normally takes.
- Discovery (1 to 2 weeks). We map the user journeys, list every system the app talks to and check which App Store guidelines apply to your business model. You leave with a written scope, user stories, a backend plan and a fixed price for the first release.
- UX and UI design (2 to 3 weeks). Key screens are designed in Figma following Apple's Human Interface Guidelines, then turned into a clickable prototype you can open on an iPhone. A handful of target users testing it for ten minutes each catches most navigation problems before they become code.
- Build in two-week sprints (8 to 14 weeks for an MVP). Every sprint ends with a new TestFlight build on your phone and a short demo. You see progress in the real app, not in screenshots, and you can reorder the backlog as you learn.
- Backend and integrations (in parallel). The API, database, push notification delivery through Apple Push Notification service, and the admin panel are built alongside the app, with error tracking in place from the first deploy.
- Testing and accessibility (1 to 2 weeks). We test on a spread of real iPhones and iPads, older and current iOS versions, poor network conditions, VoiceOver and larger Dynamic Type sizes. Automated tests cover the logic that costs money when it breaks, such as purchases and sign-in.
- App Store submission and launch (1 to 2 weeks). We prepare the listing, screenshots, privacy details and review notes with a demo account, answer reviewer questions, and use phased release so an update reaches users gradually while we watch crash reports.
Swift, SwiftUI and the iOS Development Stack We Use
We use Apple's own frameworks wherever they cover the job, because third-party libraries add update work every time iOS changes. Each dependency we add has a clear reason written into the project documentation.
| Category | Tools |
|---|---|
| Language and UI | Swift, SwiftUI, UIKit where SwiftUI falls short, Swift Concurrency (async and await) |
| Data and storage | SwiftData, Core Data, Keychain for credentials, CloudKit when iCloud sync fits |
| Apple frameworks | StoreKit 2, PassKit for Apple Pay, WidgetKit, ActivityKit, App Intents, HealthKit, MapKit, AuthenticationServices for Sign in with Apple |
| Backend | Laravel, Node.js, PostgreSQL, Firebase or Supabase when a managed backend is the better fit |
| Testing | XCTest, Swift Testing, XCUITest, TestFlight beta groups |
| Build and release | Xcode, Xcode Cloud or GitHub Actions with fastlane, App Store Connect |
| Monitoring | Firebase Crashlytics, Sentry, App Store Connect analytics |
| Design | Figma, SF Symbols, Apple design resources |
Native iOS or Cross-Platform: When a Swift iOS App Is Worth It
A native Swift app is worth it when the iPhone is where your users are and the product depends on Apple features. If your audience is split between iPhone and Android and the app is mostly forms, lists and content, one cross-platform codebase is usually the better use of budget. This is the decision we work through with you in discovery.
| Situation | Our usual recommendation |
|---|---|
| US-focused consumer app where most early users are on iPhone | Native iOS first, Android once the product is proven |
| App built around Apple Pay, HealthKit, widgets, Live Activities or Apple Watch | Native iOS, because these features arrive in Swift first and work best there |
| Existing Swift codebase with an active user base | Stay native and modernize, rather than rewrite |
| Business app that must launch on iPhone and Android at the same time | Cross-platform app development with React Native or Flutter |
| Android-heavy audience, for example field staff on company Android devices | Android app development first |
| Simple catalog or content app with no device features | Often a progressive web app or a better mobile website, not an app at all |
Going native on iOS does not lock you out of Android. A clean backend API serves both apps, so a later Android build reuses the server, the admin panel and the business rules.
iOS Requirements That Catch First-Time App Owners
Apple's review process rejects apps for reasons that have nothing to do with code quality. We plan for these during scoping so your launch date does not slip by a review cycle or two.
- Minimum functionality. Apple's guidelines reject apps that are little more than a website wrapped in an app shell. If your app mainly repeats your mobile site, it needs native features or real utility of its own to pass review.
- Privacy manifests. Apps and the third-party SDKs inside them must declare the data they collect and give approved reasons for using certain system APIs. We check every SDK for an up-to-date privacy manifest before it goes into your project.
- App Tracking Transparency. If the app or an ad SDK tracks users across other companies' apps and websites, iOS requires a permission prompt first. We decide with you whether tracking is worth the prompt at all.
- A working demo account. Reviewers need to sign in and reach every feature. A login that only works with a real customer account is one of the most common reasons for a rejection.
- Current Xcode and SDK versions. Apple periodically raises the minimum SDK version required for new uploads, so an app nobody has rebuilt for a year or two can be blocked from shipping even a small fix.
- Organization developer account. Your app should be published by your company, not by a developer's personal account. Enrolling as an organization requires a D-U-N-S number, so we ask you to start in the first week.
iOS App Deliverables and What a Healthy Launch Looks Like
At handover you own every piece of the app. Nothing sits in our accounts, and nothing needs to be transferred if your own developers take over later.
- The Xcode project in a GitHub repository under your organization, with a README that explains how to build, test and release.
- The backend repository, database and hosting in your cloud account, plus the admin panel and its user guide.
- Your App Store Connect listing, screenshots, privacy details and in-app purchase products, all under your Apple developer account.
- Technical documentation: the data model, API endpoints, third-party services and the reason each was chosen.
- Crash reporting, analytics events and an agreed list of launch metrics wired into dashboards you can open.
- A recorded walkthrough of the codebase and the release process.
We cannot promise downloads or ratings, because those depend on your product, pricing and marketing. What we track with you after launch are the measures the build controls: crash-free sessions, cold start time, how many users finish onboarding, purchase or sign-up completion, and how quickly each new iOS version is supported. Getting found in the store is a separate job, covered by our app store optimization services.
iOS App Development Pricing
We price iOS work as a paid discovery phase followed by fixed-price releases. Discovery produces the feature list, wireframes and backend plan, and its fee is credited to the build if you continue. What moves the cost most is the number of screens, payments and subscriptions, offline data, real-time features such as chat, and how many outside systems the app connects to. Ongoing updates after launch run on a monthly plan.
The Apple Developer account ($99 a year) is registered in your name so you own the App Store listing.
App Discovery
$1,500 one-time
One-time, credited to the build
- Feature list and user stories
- Clickable wireframes of every key screen
- Backend and API plan
- Fixed quote and timeline
- 1 to 2 weeks
iOS MVP
From $12,000 project
Milestone billing
- Native Swift and SwiftUI app with up to 15 screens
- Sign in with Apple, profiles and push notifications
- Backend API and admin panel
- Analytics and crash reporting
- TestFlight beta and App Store review handled
- 60 days support
- 8 to 10 weeks
- Add-on
- Android version from the same design: from $9,000
iOS Pro
From $28,000 project
Milestone billing, delivered in phases
- Up to 40 screens with complex flows
- Apple Pay, subscriptions or in-app purchases
- Offline mode, maps, HealthKit or real-time chat
- iPad and Apple Watch support where needed
- Automated tests and phased App Store releases
- 90 days support
All prices in USD. Need something different? Ask for a custom quote.
If your app does not fit one of these plans, send us a short description and we will reply with a custom quote and a suggested discovery scope.
How to Choose an iOS App Development Company
The best iOS app development company for you is the one that can show how it ships and maintains apps, not only how it designs them. Ask every shortlisted team these questions and compare the answers.
- Who owns the Apple developer account? It should be your organization account from the first TestFlight build. An app published under the agency's account is hard to move later.
- How often will you see a real build? A team that ships to TestFlight every one or two weeks finds problems early. One that shows screenshots for three months finds them late.
- Swift and SwiftUI, or a wrapper? Some vendors sell a web view wrapped in an app as native development. Ask what language the screens are written in.
- Who builds the backend? Many iOS problems are really API problems. A team that only does the app leaves you coordinating two vendors.
- What happens every September? Apple releases a major iOS version each year. Ask how the team tests beta versions and how quickly it ships compatibility updates.
- Will they tell you not to build native? A good iOS partner will recommend cross-platform or a web app when that suits your situation better.
In-house iOS developer, freelancer or agency?
| Option | Works well when | Watch out for |
|---|---|---|
| In-house iOS developer | The app is your core product and you will release features every week for years. | One person rarely covers design, backend, QA and release, and hiring takes months. |
| Freelance iOS developer | You have a designer and backend already, and need focused Swift work for a defined piece. | Availability, and a single point of failure if they move on mid-project. |
| iOS app development agency | You need design, app, backend, store launch and maintenance from one team with one plan. | Agencies that hand juniors your project after a senior sales call. Ask who writes the code. |
Common iOS App Development Mistakes We Help You Avoid
- Building every feature for version one. Apps that launch with a focused core and grow from real usage data tend to cost less and reach the store sooner.
- Asking for every permission on first launch. Notification, location and tracking prompts shown before the user understands the app get declined, and iOS does not let you ask again in the same way. We place each prompt at the moment it makes sense.
- Treating the backend as an afterthought. An app is only as reliable as the API behind it. Slow endpoints and missing error handling look like app bugs to users.
- No plan for the next iOS release. Deprecated APIs, new privacy rules and SDK requirements arrive every year. An app with no maintenance budget slowly stops working.
- Skipping accessibility. Support for VoiceOver and Dynamic Type is far cheaper to build in than to retrofit, and it improves the app for everyone.
- Personal developer accounts and shared passwords. We set up role-based App Store Connect access for every person who needs it, so nobody shares an Apple ID.
Why Founders Choose 95 Solutions as Their iOS App Development Partner
- Senior-led from scope to launch. Our founder, Mustafa, holds a BS in Computer Science and has 11+ years in digital marketing. He leads every engagement, so the person agreeing your scope understands both the code and the commercial reason for the app.
- We run our own software. We co-build AM Jarvis, a SaaS suite for Shopify and WooCommerce stores, and run a custom CMS that powers Boiler Decoder and this website. Backend patterns are tested on our own products before we use them on yours.
- You own everything. Apple developer account, repositories, backend hosting and data sit in your name, with no license fee for the code we write.
- Launch and marketing under one roof. We also run paid acquisition, including app install ads, and analytics, so tracking is planned with growth in mind from the first sprint.
- Clear contracts and overlapping hours. Fixed-price releases, invoices in USD from our US LLC, and a remote team whose hours cover the full US business day and overlap UK business hours.
Who Our iOS App Development Services Are For
A good fit
- Startups with a validated idea and an iPhone-first audience that need a well-built MVP, not a throwaway prototype.
- Ecommerce and subscription brands that want an app for repeat customers, with Apple Pay and push notifications.
- SaaS companies adding a native iOS companion to a web product.
- Businesses with an existing iOS app whose original developer has moved on.
- Companies building internal iPhone or iPad tools for staff, distributed privately.
Probably not a fit
- Projects that need iPhone and Android at the same time on a tight budget. Cross-platform will serve you better.
- Games built in Unity or Unreal. That is a specialist field we do not cover.
- Anyone looking for the lowest hourly rate with no discovery, testing or maintenance plan.
Services That Work Alongside an iOS App Build
Most iOS projects touch more than the app. Our app maintenance services keep the app current after launch, and the ecommerce app development team handles shopping apps tied to Shopify or WooCommerce. If you are still working out the budget, our guide to app development cost explains what drives the estimate on native and cross-platform builds.