Mobile app design services decide whether people understand your app in the first minute or delete it. A phone screen leaves no room for clutter, users hold the device in one hand while doing something else, and iOS and Android users each expect their platform's conventions. Good mobile app UX design makes the main task obvious, the next step predictable and errors easy to recover from.
We design new apps from scratch and redesign existing ones, as part of our mobile app development practice. You can take the finished design to your own developers or have our team build it. Either way, you get more than attractive screens: you get flows that were tested on real phones, a component system developers can implement, and documentation for every state a screen can be in.
What's Included in Mobile App Design Services?
Mobile app design services should include research into users and competitors, user flows, wireframes, high-fidelity UI, a clickable prototype, usability testing and a developer handoff. Here is what each part gives you.
| Deliverable | What it is | Why you need it |
|---|---|---|
| Discovery workshop | A structured session on users, goals, business model and constraints | Aligns everyone on what the first release must do before anything is drawn. |
| Competitor app review | Hands-on review of competing and adjacent apps | Shows which patterns users already know and where you can be clearer. |
| User flows | Diagrams of each journey, including errors and empty states | Catches missing screens that would otherwise surface during development. |
| Wireframes | Low-detail layouts of every key screen | Lets you change structure cheaply, before visual design. |
| High-fidelity UI | Final screens in Figma for iOS and Android | What users will see, built from reusable components. |
| Design system | Colors, type, spacing, icons and components with variants | Keeps the app consistent as it grows and speeds up development. |
| Clickable prototype | Linked screens you can use on your phone | Lets you test with users and show investors or stakeholders. |
| Usability testing | Sessions with target users on the prototype | Finds confusing steps before they cost development time. |
| Developer handoff | Specs, states, assets and notes in Figma Dev Mode | Developers build what was designed, with fewer questions and less rework. |
Mobile App UX Design: Flows Before Pixels
Mobile app UX design starts with what users are trying to get done, not with colors. We write the main jobs of the app in plain language, such as "book a cleaner for Saturday" or "reorder my usual products", and design the shortest safe path to each.
- Onboarding that earns its place. Let people see value before asking them to sign up where possible, and keep sign-up to the fields you actually need.
- Permissions in context. Ask for notifications, location or camera access at the moment the user sees why, not on first launch. On iOS this also applies to the App Tracking Transparency prompt.
- Navigation that fits the content. A bottom tab bar for apps with three to five main sections, and a simpler stack for apps built around one task.
- Every state designed. Loading, empty, error, offline and success states for each screen, because those are where users get stuck.
- Thumb-friendly layouts. Primary actions within easy reach on large phones, and destructive actions kept away from them.
Mobile App UI Design Services Built as a System
Our mobile app UI design services produce a component library, not a pile of separate screens. In Figma we build buttons, inputs, cards, lists, sheets and navigation as components with variants, use auto layout so they resize correctly, and define design tokens for color, type and spacing. Light and dark themes come from the same tokens. When your developers build the app, those tokens map to code, and new screens can be assembled from parts that already work.
Brand matters too. If you have brand guidelines, we adapt them to small screens: type sizes that stay readable, colors that pass contrast checks, and an icon style that works at 24 pixels. If you need a brand first, our brand identity team can create one.
Designing for iOS and Android: Differences That Matter
Most apps share one design across platforms with a few platform-specific adjustments. Copying an iPhone design to Android unchanged, or the reverse, is a common reason apps feel slightly wrong to users.
| Element | iOS (Human Interface Guidelines) | Android (Material Design 3) |
|---|---|---|
| Minimum touch target | 44 by 44 points | 48 by 48 density-independent pixels |
| System font | San Francisco | Roboto, or the device's default |
| Back navigation | Back button at top left and edge swipe | System back gesture or button, which every screen must handle |
| Main navigation | Tab bar at the bottom | Navigation bar at the bottom, navigation rail on larger screens |
| Pickers and dialogs | Native wheel and inline pickers, action sheets | Material date pickers, dialogs and bottom sheets |
| Text scaling | Dynamic Type | Font size and display size settings |
When the app is built with React Native or Flutter, we design one shared component set and mark where each platform should differ, which keeps development efficient.
How Our Mobile App Design Process Works
- Discovery workshop (week 1). We meet your team, review any research, analytics and support tickets, and agree the users, goals and first-release scope. For redesigns, we also run a UX audit of the current app.
- Flows and wireframes (1 to 2 weeks). We map each journey and wireframe every key screen. You review structure while changes are still cheap.
- Visual direction (week 3 or 4). We design two or three key screens in a chosen visual direction, agree it with you, then build the design system from it.
- High-fidelity UI (2 to 4 weeks). All screens and states are designed for iOS and Android from shared components, with dark mode where it is in scope.
- Prototype and usability testing (1 week). We link the screens into a prototype and test it with five or six target users, then fix what they struggle with.
- Developer handoff. We prepare specs, export assets, document behavior and walk your developers through the file, then answer questions during the build.
A focused MVP app design usually takes 4 to 7 weeks. Larger apps with several user roles, tablet layouts or a redesign of a live app take longer, and we confirm the timeline after the discovery workshop.
Mobile App Design Deliverables and How We Judge Success
We do not promise ratings or downloads from design alone. We measure the work by outcomes we can observe before launch, and by agreed metrics after it.
- Organized Figma file with pages for flows, wireframes, UI, components and handoff, owned by your team.
- Clickable prototype covering the main journeys, ready for stakeholders and testing.
- Usability findings from test sessions: where users succeeded, where they hesitated and what we changed.
- Accessibility checks on contrast, touch targets, text scaling and screen reader labels.
- Handoff package with specs, assets, icons and a list of every state per screen.
- Measurement plan listing the analytics events that show whether users complete key tasks after launch, such as sign-up completion and time to first value.
Mobile App Design Pricing
We price mobile app design at a fixed scope based on the number of unique screens, the number of user roles, whether you need tablet layouts or dark mode, the depth of user research and whether it is a new app or a redesign. Shared components across iOS and Android keep the cost of supporting both platforms modest.
App MVP Design
$3,500 one-time
One-time, 50% upfront
- Up to 15 screens for iOS and Android
- User flows and wireframes
- High-fidelity UI in Figma
- Clickable prototype
- Basic component library
- 2 revision rounds and developer handoff
- 3 to 4 weeks
App Design Pro
$6,900 one-time
One-time, 50% upfront
- Up to 35 screens for iOS and Android
- Discovery workshop and competitor app review
- Wireframes, high-fidelity UI and prototype
- Design system with light and dark mode
- 5 usability test sessions and one revision cycle
- App Store and Google Play screenshots
- Developer handoff, 5 to 7 weeks
- Add-on
- Extra screens: $150 each. App icon design: $250
Complex App or Redesign
From $12,000 project
Milestone billing
- 50+ screens, tablet or multi-role apps
- UX audit of your current app
- User research and journey mapping
- Full design system with documentation
- 2 rounds of usability testing
- Design support during development
- 8 to 12 weeks
All prices in USD. Need something different? Ask for a custom quote.
For complex products, several apps or ongoing design support, ask us for a custom design quote.
Mobile App UX Design for Common App Types
Each kind of app has its own make-or-break moments. We focus design and testing time on those first.
Shopping and loyalty apps
Product discovery, a fast path from product to checkout, saved payment details and order tracking matter most. Push notification opt-in should be tied to something the shopper wants, such as back-in-stock or shipping updates. Our ecommerce app development team builds these on Shopify and WooCommerce data.
Booking and service apps
Availability, time zones, cancellation rules and reminders decide whether bookings stick. We design the booking flow so users can see price, time and policy on one screen before confirming.
SaaS companion apps
Companion apps rarely need every feature of the web product. We identify the few tasks users do on the go, such as approvals, alerts or quick reports, and design those well instead of shrinking the whole dashboard.
Field and internal apps
Staff use these apps outdoors, with gloves, poor signal and little time. Large controls, offline drafts, clear sync status and barcode or photo capture matter more than visual polish.
Accessibility in Mobile App UX Design
Accessible apps are easier for everyone to use, and accessibility is increasingly expected by app store reviewers, enterprise buyers and the law. We design to the WCAG 2.2 AA level as a baseline.
- Contrast. Normal text at a contrast ratio of at least 4.5 to 1 against its background, and 3 to 1 for large text and key interface parts.
- Text scaling. Layouts that still work when users increase text size with Dynamic Type or Android's font settings.
- Screen readers. Labels and reading order planned for VoiceOver and TalkBack, including icons and images.
- Touch targets. Platform minimum sizes and enough spacing between targets.
- Motion. Animations that respect the reduce motion setting.
Mobile App Design Mistakes We Fix in Redesigns
- Forcing sign-up before value. Users leave before they understand what the app does.
- Permission requests on first launch. Users decline because they do not know why the app needs access.
- Hidden primary actions. Important actions buried in menus or placed out of thumb reach.
- Designs only for the happy path. No empty, error or offline states, so developers invent them under deadline.
- Inconsistent components. Five button styles and three card styles, which slow development and confuse users.
- Web layouts squeezed onto phones. Dense tables and hover-based patterns that do not work with touch.
Design Only, or Mobile App Design and Development Services?
You can buy design on its own or as part of a full build. Design only suits teams with their own developers or an existing development partner: you receive the Figma file, prototype and handoff, and we stay available for questions. Mobile app design and development services suit teams that want one partner responsible for the result. In that case our designers work with our Android app development, iOS and cross-platform app development teams, and design decisions are checked against technical constraints early.
Mobile App Design Tools and Figma Standards
| Category | Tools |
|---|---|
| Workshops and flows | FigJam, Miro |
| Design and prototyping | Figma with components, variants, variables and auto layout; Figma mobile app for on-device previews |
| Platform kits | Apple iOS design resources, Material Design 3 kit |
| Testing | Moderated remote sessions on video calls, Maze for unmoderated tests |
| Motion | Figma Smart Animate, Lottie for animations developers can ship |
| Handoff | Figma Dev Mode, exported SVG and PNG assets, written behavior notes |
| Accessibility | Contrast checkers, platform screen readers on test devices |
Why Choose 95 Solutions as Your Mobile App Design Company
- Design tied to business goals. Mustafa has 11+ years in digital marketing, so flows are designed around activation, retention and revenue, not only appearance.
- Designers who work with developers. Our designs are reviewed by the developers who build apps, so what you approve can be built within budget.
- We design our own products. Our team co-builds AM Jarvis, a SaaS suite with complex bulk editing and preview flows, so we design and use dense interfaces every day.
- Fixed price and full ownership. Fixed-scope pricing in USD from our US LLC, and the Figma files belong to you.
Who Our Mobile App Design Services Are For
A good fit
- Founders preparing an app for development or for investor conversations.
- Companies with a live app that users find confusing or that has low completion on key tasks.
- Development teams without a dedicated product designer.
- Businesses adding a mobile app to an existing web product or store.
Probably not a fit
- Requests for screens only, with no time for flows or testing.
- Projects that need a logo or brand first, which should start with branding.
- Website and web app interfaces, which our UI UX design services cover.
Once the app is live, our app maintenance services keep improving it, and our app store optimization team designs store screenshots and listings that turn visits into installs.